Informational Posts

Board Threads Posts Last Post
No New Posts Information

Everything you need to know about SledWolves can be found here. The rules, plot, etc. It's probably a good idea for all of the new members to read everything that is posted in this board.

Sub-boards: Things To Know, Announcements

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No New Posts Character Signup

The first thing you must do after joining is to create your character, which can only be done here. In this board you will find everything you need to create a character and get accepted. Each type of character has their own Sub board, so be sure to post in the correct area. Don't worry about the forms as you will find them when you go to make a post.

Sub-boards: Dog Sign ups, Wolf-Dog Sign ups, Wolf Sign ups, Human Sign ups, Premade Characters

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No New Posts Accepted Applications

Once your application has been accepted it will be moved here and you will be ready to begin your journey through SledWolves. You will receive $250 for each of your characters that makes it to this board.

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No New Posts Character Extras

This is where everything else for your character is found.

Sub-boards: Information & Pictures, Sled Team Information, Pack Information, Couples

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No New Posts Communication

Due to the size of this site and how many places your characters can go, it was decided that they needed a way to keep in touch with each other. So no matter where you are, you can always talk to your friends in another town!

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No New Posts Sign Ups

Post your character's bio here. Wait to be accepted before playing. Includes all other boards for your characters, such as the breeding, birthing and adopting board. Upon joining you will recieve $250 for each character that gets accepted.

Sub-boards: Diaries, Rest in Peace, Adoption Center, Breeding, Birthing, Try-outs

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Competitions

Board Threads Posts Last Post
No New Posts Bikejoring

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No New Posts Cani Cross

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No New Posts Carting

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No New Posts Conformation Showing

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No New Posts Dog Scootering

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No New Posts Field Trial

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No New Posts Hare Coursing

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No New Posts Hunting

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No New Posts Hound Trailing

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No New Posts Junior Showmanship

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No New Posts Obedience Training

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No New Posts Protection Sports

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No New Posts Rally Obedience

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No New Posts Schutzhund

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No New Posts Skijoring

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No New Posts Dogsled Racing

Sub-boards: Kodar Trail, Tudun Canyon Pass

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No New Posts Tracking Trial

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No New Posts Weight Pulling - 1 Viewing

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Main Town

Board Threads Posts Last Post
No New Posts Air Port

Its just a small air port, nothing really special about it except that its the only air port around these parts. So you can say its very important to the population of this town. Seeing as it's here and not in any other town, this town may one day become a city.

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Main Town Outskirts

Board Threads Posts Last Post
No New Posts Mystery Falls

The waterfall seems to be almost iced over all the time, the water that falls hiding the secret cave behind it. The water may appear to be iced over all the time but really it is only iced over during the winter. The sound of it rushing down on the rocks is soft, which makes this waterfall very mysterious.

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Wolf Country

Board Threads Posts Last Post
No New Posts Courting Board

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No New Posts Pup Board

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No New Posts Fighting Board

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No New Posts Pack Joining Board

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No New Posts Territory 1

This is a wolf territory, any wolf can claim it but its best to have a mate and at least one other wolf at your side to protect it from challengers. Whomever claims this makes up the name and description. Be careful not to lose your fights, otherwise you loose the territory.

Sub-board: Dens

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No New Posts Territory 2

This is a wolf territory, any wolf can claim it but its best to have a mate and at least one other wolf at your side to protect it from challengers. Whomever claims this makes up the name and description. Be careful not to lose your fights, otherwise you loose the territory.

Sub-board: Dens

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No New Posts Territory 3

This is a wolf territory, any wolf can claim it but its best to have a mate and at least one other wolf at your side to protect it from challengers. Whomever claims this makes up the name and description. Be careful not to lose your fights, otherwise you loose the territory.

Sub-board: Dens

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No New Posts Territory 4

This is a wolf territory, any wolf can claim it but its best to have a mate and at least one other wolf at your side to protect it from challengers. Whomever claims this makes up the name and description. Be careful not to lose your fights, otherwise you loose the territory.

Sub-board: Dens

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No New Posts Territory 5

This is a wolf territory, any wolf can claim it but its best to have a mate and at least one other wolf at your side to protect it from challengers. Whomever claims this makes up the name and description. Be careful not to lose your fights, otherwise you loose the territory.

Sub-board: Dens

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No New Posts Territory 6

This is a wolf territory, any wolf can claim it but its best to have a mate and at least one other wolf at your side to protect it from challengers. Whomever claims this makes up the name and description. Be careful not to lose your fights, otherwise you loose the territory.

Sub-board: Dens

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Race Trail

Board Threads Posts Last Post
No New Posts Town Ossic

This is the starting line of the major anuall race. It is in a small town which is used as a resting spot until the race starts. The rules and everything else of the race are given to the mushers here, along with a supply of food for the dogs and blankets/food/etc. for the mushers. Many dogs get to know each other before the race starts, same for the mushers. There are many stores, one large inn, a bar, and about twelve houses here. The people of this town usually hunt deer and sometimes they travel to Hazhai Lake to go ice fishing, not many do this however.

Sub-boards: Inn, Houses, Stores, Bar

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No New Posts Rahak Plains

As far as the eye can see all there is, is flat snow covered plains. The plains stretch out for almost 135 miles. It takes a team going around 10 miles per hour around 13.5 hours to make it to the check point beyond the plains. This is an easy course and so far every team that has ever ran this race made it through. There are very few bushes and rocks, but there are a few. It is very doubtful that you will find wolves this close to the beginning, but it is possible. There are many rabbits for the dogs to be distracted by, so there's plenty to catch if you want to bother catching them.

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No New Posts Lake Oaking

Mushers do not need to stop for rest but can if you like. Each team must sign in upon arival. Mushers can purchase supplies and equipment in Lake Oaking, which are flown ahead to each checkpoint by the Air Force. The gear includes food, extra booties for the dogs, headlamps for night travel, batteries (for the lamps, music, or radios), tools and sled parts for repairs.

blah later <3

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No New Posts Hazhai Lake

This large lake is iced over, most areas are thick but watch out for thin ice for its possible to fall through. The lake stretches on for almost 383 miles. It takes a team going around 10 miles per hour around 38.3 hours to make it to the check point beyond the lake. Along the sides of the lake is a dense forest. Sure running through the forest might ensure that you will not fall through the lake but it will take twice as long to make it through. You must be very careful around here, there are many other dangers other than falling through the lake. This course is rather difficult, many teams do not make it to the next check point.

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No New Posts Camp Bluemouth

The Teams must take at least an hour rest before leaving. Each team must sign in upon arival. Mushers can purchase supplies and equipment in Camp Bluemouth, which are flown ahead to each checkpoint by the Air Force. The gear includes food, extra booties for the dogs, headlamps for night travel, batteries (for the lamps, music, or radios), tools and sled parts for repairs. There are only a few houses here, all spread apart. Hunters live here along with a single merchant. There is only one store to get all your supplies from. Mushers and other guests are allowed to set up camp here to rest. Once and a while hunters will share their catch, if there is enough to go around. If you help them hunt in the forest they are more likely to give you some of their food. Its nice to befriend the hunters, for they know every nook and cranny of the forests and can give you helpful advice.

Sub-boards: Camping Grounds, Hunter's Hideout, Store, Houses

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No New Posts Kahe Forest

Many great pine trees create this forest the farther down you go the types of trees you see begin to change. The forest stretches out for almost 694 miles. It takes a team going around 10 miles per hour around 69.4 hours to make it to the check point beyond the forest. This is one of the most dangerous parts of the trail. Many wolves, bears, and other wildlife live here. hunting is very easy as many different types of deer live in the forest. Many trees have fallen down, so you must take your time traveling or you might make a mistake that will crash your sled. It is a smart idea to keep your gun close when traveling through the forest and at night make sure the fire doesn't die out.

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No New Posts Jackmill Village

The Teams must take an 8 hour rest before leaving to White Mountain. Each team must sign in upon arival. Mushers can purchase supplies and equipment in (name of check point), which are flown ahead to each checkpoint by the Air Force. The gear includes food, extra booties for the dogs, headlamps for night travel, batteries (for the lamps, music, or radios), tools and sled parts for repairs.

blah later <3

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No New Posts Mount Haeren

Snow and ice covers every inch of the mountain you must be careful not to slip up. The mountains stretch on for about 972 miles. It will generally take a team going around 10 miles per hour around 97.2 hours to make it to the check point beyond the mountains. Climbing the mountain is a very difficult task, most turn back and give up the race. This is a common place to find wolves, but since there is very little game you must be extremely cautious for they might think of you as dinner. There is no set path to get over the mountain, each team must make their own. The higher you go, the harder it is to breath but it might just be the safest way to go though it will take twice as long.

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No New Posts Point Ashtol

The teams must take a full 24 hour rest before going on to the river. Each team must sign in upon arival. Mushers can purchase supplies and equipment in (name of check point), which are flown ahead to each checkpoint by the Air Force. The gear includes food, extra booties for the dogs, headlamps for night travel, batteries (for the lamps, music, or radios), tools and sled parts for repairs, and even lightweight sleds for the final dash to the Finish Line.

blah later <3

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No New Posts Shonvay River

The teams that make it this far now have an almost easy task - all they have to do is follow the river to the finish line. The river stretches out for almost 1,037 miles. It takes a team going around 10 miles per hour around 103.7 hours to make it to the check point beyond the river. Since the river is not completely frozen it is not the best idea to run on top of it, though it is possible, but the ground is pretty level and there are not that many trees. Even though it seems calm around here you must still be careful because there is always danger lurking about. Many animals drink at this river so it is much easier to hunt, and there are small forests here and there. Most that make it this far must start hunting everyday to feed themselves and their dogs for their food supply has most likely run out.

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No New Posts Owensing City

This is the finish line; which is placed at the entrance of a large city -- the building are small but its still a city. Here the weather actually lightens up in the spring, letting there be green grasses and the river open up. This is a large trading city so many go through the race trail not just for racing but to trade there goods for furs brought here by the Indians. There is a very large inn for mushers and their dogs can take a well needed rest after their 3,221 miles, 13.4 days long journey. There are boats on the river that will take you to wherever you want to go. Make sure you keep your dogs close at all times, for this is a major dog fighting city.

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Owensing City

Board Threads Posts Last Post
No New Posts Institution

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No New Posts Sewers

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No New Posts Underground City

Sub-boards: Black Market, Fighting Ring

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No New Posts River

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No New Posts Trading Center

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Hidden Valley

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No New Posts Caves - 1 Viewing

The entrance to the Hidden Valley

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No New Posts Abandoned Mines

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No New Posts Mountain Area

Sub-board: Sacred Ruins

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No New Posts Pond

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No New Posts Large Lake

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No New Posts Large Lake

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No New Posts Hot Springs

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No New Posts Meadow

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No New Posts Village One

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No New Posts Village Two

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No New Posts Village Three

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No New Posts Deep Forest

deep inside of the forest it goes down a hill, reaching the origin of this forest, a very old and ancient place full of mystery.

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Guest Friendly

Board Threads Posts Last Post
No New Posts Away?

If you are going to be gone for a while or your leaving for good please tell us in here. You shale be missed. Pass is seeya!.

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No New Posts Commentary

If you have any ideas/suggestions/comments just put them here, guests are welcome to post as well just if there is spamming then this will no longer be allowed. Pass is mybox.

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No New Posts Outlets

If you would like to advertise or affiliate please place your ad in the appropriate board. No porn or anything of that sort all, use your heads guys. Staff reserve the right to delete your post. Pass is ilovetoadvertise.

Sub-boards: Members, First Time, Link Backs, Affiliate

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Legend

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